"No matter how long you train someone to be brave, you never know if they are or not until something real happens."
-Insurgent
That 'something real' could be a turn in
Vancouver's most challenging escape game. Measured up against four uniquely
themed escape rooms, players must use all areas of their brain, not just the
corners they excel at to succeed.
This is one of themes that Veronica Roth’s Divergent
series, the source of the quote above, explores. The novels and now films are
set in a post-apocalyptic world where humans have been divided into factions.
The faction setup works like a caste system, where individuals are taught to
only associate and strive towards positions within their social group. This
control is based on the individuals within the group identifying with the
pre-conceived character traits that are attached to each faction. Once they
identify and understand their position, they are less likely to use the traits
of the other factions for problem solving, thus limiting their potential. It is
only the divergent members, the ones who display traits from all of the factions,
who contain the potential to disrupt the system.
It is an interesting scenario, one which we see played out in our
everyday lives. Individuals who succeed at work, at sports even in
relationships, seem to have a rounder sense of being. When our skills are too
specialized, we often can't find a practical use for them. It is only with a
grasp of the larger picture that we are able to make our creative productions shine.
The same thing happens in the Krakit rooms. Players need creativity,
logic, intelligence and perseverance to make their escape. Their natural
tendencies, or faction traits, might lead them towards one line of thinking,
but their ability to change perspective will allow them to engage the problem
on more then one front. The divergent mind
will always trump the specialized.
Insurgent, the second film in the Divergent series, will open in theatres across North America on March 20th, 2015.
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